"""
===========
Path Editor
===========

Sharing events across GUIs.

This example demonstrates a cross-GUI application using Matplotlib event
handling to interact with and modify objects on the canvas.
"""
import numpy as np
import matplotlib.path as mpath
import matplotlib.patches as mpatches
import matplotlib.pyplot as plt

Path = mpath.Path

fig, ax = plt.subplots()

pathdata = [
    (Path.MOVETO, (1.58, -2.57)),
    (Path.CURVE4, (0.35, -1.1)),
    (Path.CURVE4, (-1.75, 2.0)),
    (Path.CURVE4, (0.375, 2.0)),
    (Path.LINETO, (0.85, 1.15)),
    (Path.CURVE4, (2.2, 3.2)),
    (Path.CURVE4, (3, 0.05)),
    (Path.CURVE4, (2.0, -0.5)),
    (Path.CLOSEPOLY, (1.58, -2.57)),
    ]

codes, verts = zip(*pathdata)
path = mpath.Path(verts, codes)
patch = mpatches.PathPatch(path, facecolor='green', edgecolor='yellow', alpha=0.5)
ax.add_patch(patch)


class PathInteractor(object):
    """
    An path editor.

    Key-bindings

      't' toggle vertex markers on and off.  When vertex markers are on,
          you can move them, delete them


    """

    showverts = True
    epsilon = 5  # max pixel distance to count as a vertex hit

    def __init__(self, pathpatch):

        self.ax = pathpatch.axes
        canvas = self.ax.figure.canvas
        self.pathpatch = pathpatch
        self.pathpatch.set_animated(True)

        x, y = zip(*self.pathpatch.get_path().vertices)

        self.line, = ax.plot(x, y, marker='o', markerfacecolor='r', animated=True)

        self._ind = None  # the active vert

        canvas.mpl_connect('draw_event', self.draw_callback)
        canvas.mpl_connect('button_press_event', self.button_press_callback)
        canvas.mpl_connect('key_press_event', self.key_press_callback)
        canvas.mpl_connect('button_release_event', self.button_release_callback)
        canvas.mpl_connect('motion_notify_event', self.motion_notify_callback)
        self.canvas = canvas

    def draw_callback(self, event):
        self.background = self.canvas.copy_from_bbox(self.ax.bbox)
        self.ax.draw_artist(self.pathpatch)
        self.ax.draw_artist(self.line)
        self.canvas.blit(self.ax.bbox)

    def pathpatch_changed(self, pathpatch):
        'this method is called whenever the pathpatchgon object is called'
        # only copy the artist props to the line (except visibility)
        vis = self.line.get_visible()
        plt.Artist.update_from(self.line, pathpatch)
        self.line.set_visible(vis)  # don't use the pathpatch visibility state

    def get_ind_under_point(self, event):
        'get the index of the vertex under point if within epsilon tolerance'

        # display coords
        xy = np.asarray(self.pathpatch.get_path().vertices)
        xyt = self.pathpatch.get_transform().transform(xy)
        xt, yt = xyt[:, 0], xyt[:, 1]
        d = np.sqrt((xt - event.x)**2 + (yt - event.y)**2)
        ind = d.argmin()

        if d[ind] >= self.epsilon:
            ind = None

        return ind

    def button_press_callback(self, event):
        'whenever a mouse button is pressed'
        if not self.showverts:
            return
        if event.inaxes is None:
            return
        if event.button != 1:
            return
        self._ind = self.get_ind_under_point(event)

    def button_release_callback(self, event):
        'whenever a mouse button is released'
        if not self.showverts:
            return
        if event.button != 1:
            return
        self._ind = None

    def key_press_callback(self, event):
        'whenever a key is pressed'
        if not event.inaxes:
            return
        if event.key == 't':
            self.showverts = not self.showverts
            self.line.set_visible(self.showverts)
            if not self.showverts:
                self._ind = None

        self.canvas.draw()

    def motion_notify_callback(self, event):
        'on mouse movement'
        if not self.showverts:
            return
        if self._ind is None:
            return
        if event.inaxes is None:
            return
        if event.button != 1:
            return
        x, y = event.xdata, event.ydata

        vertices = self.pathpatch.get_path().vertices

        vertices[self._ind] = x, y
        self.line.set_data(zip(*vertices))

        self.canvas.restore_region(self.background)
        self.ax.draw_artist(self.pathpatch)
        self.ax.draw_artist(self.line)
        self.canvas.blit(self.ax.bbox)


interactor = PathInteractor(patch)
ax.set_title('drag vertices to update path')
ax.set_xlim(-3, 4)
ax.set_ylim(-3, 4)

plt.show()
